Post by Kimikage Jisatsu on Jun 10, 2009 9:23:49 GMT 1
Genjutsu
Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: D
Cost: 20 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Kokohi no Jutsu - False Place Technique
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Kokuangyou no Jutsu - Journey into Black Darkness Technique
Rank: A
Cost: 80 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.
Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Rank: C
Cost: 30 Exp
Range: Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Cost: 20 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Nehan Shouja no Jutsu - Temple of Nirvana Technique
Rank: A
Cost: 160 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.
Ninjutsu[/b]
Katon - Fire[/u]
Endan - Fireball
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Katon • Endan is a Ninjutsu technique utilizing the Fire Element. This jutsu allows the user to emit a jet of fire from there mouth.
Gouryuuka no Jutsu - Great Dragon Fire Technique
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Haisekishou - Burning Ash Accumulation
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m)
Type: Attack
Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, The user will expel an ash from their mouth. This large cloud will begin to envelope their foe and when the user clicks his teeth, the cloud will ignite in an explosion.
Fuuton-Wind[/u]
Daitoppa - Great Breakthrough
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, The ninja will blow a large blast of wind capable of leveling almost anything in its way.
Raiton-Lightning[/u]
Raikiri - Lightning Edge
Rank: S
Cost: 200 Exp
Range: Close (0m ~ 5m)
Type: Attack
Raikiri is a Ninjutsu technique utilizing the Lightning Element. Raikiri allows him to cut through any foe. Activating the body to focus chakra to the hand, the hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack.
Doton-Earth
Dochuu Eigyo - Underground Fish Projection
Rank: C
Cost: 60 Exp
Range: -
Type: Supplementary
Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. The ninja can hide under ground and attack their opponants.
Doro Gaeshi - Mud Overturn
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m)
Type: Defense
Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Doryuu Heki - Earth Style Wall
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m)
Type: Defense
Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Iwa Yado Kuzushi - Stone Lodging Destruction
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.
Moguragakure no Jutsu - Mole Hiding Technique
Rank: C
Cost: 60 Exp
Range: -
Type: Supplementary
Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
Retsudo Tenshou - Revolving Split Earth Palm
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique
Rank: D
Cost: 20 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Suiton-Water[/u]
Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the ninja will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the ninja or a comrade to charge and attack without fear of becoming bogged down as well.
Mizurappa - Violent Water Wave
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the ninja will expel a strong jet of water at his opponent.
Suirou no Jutsu - Water Prison Technique
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
For all the elements that are lacking in actuall jutsu we will be adding more as the game goes on, there is just a lack of jutsu that dont apply to single characters
Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: D
Cost: 20 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Kokohi no Jutsu - False Place Technique
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Kokuangyou no Jutsu - Journey into Black Darkness Technique
Rank: A
Cost: 80 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.
Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Rank: C
Cost: 30 Exp
Range: Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Cost: 20 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Nehan Shouja no Jutsu - Temple of Nirvana Technique
Rank: A
Cost: 160 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.
Ninjutsu[/b]
Katon - Fire[/u]
Endan - Fireball
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Katon • Endan is a Ninjutsu technique utilizing the Fire Element. This jutsu allows the user to emit a jet of fire from there mouth.
Gouryuuka no Jutsu - Great Dragon Fire Technique
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Haisekishou - Burning Ash Accumulation
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m)
Type: Attack
Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, The user will expel an ash from their mouth. This large cloud will begin to envelope their foe and when the user clicks his teeth, the cloud will ignite in an explosion.
Fuuton-Wind[/u]
Daitoppa - Great Breakthrough
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, The ninja will blow a large blast of wind capable of leveling almost anything in its way.
Raiton-Lightning[/u]
Raikiri - Lightning Edge
Rank: S
Cost: 200 Exp
Range: Close (0m ~ 5m)
Type: Attack
Raikiri is a Ninjutsu technique utilizing the Lightning Element. Raikiri allows him to cut through any foe. Activating the body to focus chakra to the hand, the hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack.
Doton-Earth
Dochuu Eigyo - Underground Fish Projection
Rank: C
Cost: 60 Exp
Range: -
Type: Supplementary
Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. The ninja can hide under ground and attack their opponants.
Doro Gaeshi - Mud Overturn
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m)
Type: Defense
Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Doryuu Heki - Earth Style Wall
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m)
Type: Defense
Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Iwa Yado Kuzushi - Stone Lodging Destruction
Rank: B
Cost: 100 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.
Moguragakure no Jutsu - Mole Hiding Technique
Rank: C
Cost: 60 Exp
Range: -
Type: Supplementary
Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
Retsudo Tenshou - Revolving Split Earth Palm
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique
Rank: D
Cost: 20 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Suiton-Water[/u]
Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the ninja will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the ninja or a comrade to charge and attack without fear of becoming bogged down as well.
Mizurappa - Violent Water Wave
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the ninja will expel a strong jet of water at his opponent.
Suirou no Jutsu - Water Prison Technique
Rank: C
Cost: 60 Exp
Range: Close (0m ~ 5m)
Type: Supplementary
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
For all the elements that are lacking in actuall jutsu we will be adding more as the game goes on, there is just a lack of jutsu that dont apply to single characters